NCWGB Rules

Described Details

K-1st

2nd

3rd & 4th Recreational Separate Divisions

3rd/4th Competitive Combined

5th/6th Recreational Combined

5th/6th Competitive Combined

7th-9th – Combined

Duration/ Game Time

Four – 8 Minute Quarters "Running Clock"

Stop Clock at 4 min Clock Stops for SUBS

Four – 8 Minute Quarters "Running Clock"

Stop Clock at 4 min Clock Stops for SUBS

Two – 18 Minute Halves "Running Clock"

Clock Stops in Last 2 minutes of each half for dead balls

Two – 20 Minute Halves "Running Clock"

Clock Stops in Last 2 minutes of each half for dead balls

Two – 20 Minute Halves "Running Clock"

Clock Stops in Last 2 minutes of each half for dead balls

Two – 20 Minute Halves "Running Clock"

Clock Stops in Last 2 minutes of each half for dead balls

Two – 20 Minute Halves "Running Clock"

Clock Stops in Last 2 minutes of each half for dead balls

Ball Size

27.5

27.5

28.5

28.5

28.5

28.5

28.5

Rim Height

8 Ft

9 Ft

10 Ft

10 Ft

10 Ft

10 Ft

10 Ft

Time Outs

1 per qtr

1 Minute No Carry Over

1 per qtr

1 Minute No Carry Over

2 per half

1 Minute No Carry Over

2 per half

1 Minute No Carry Over

2 per half

1 Minute No Carry Over

2 per half

1 Minute No Carry Over

2 per half

1 Minute No Carry Over

Lane Violations

5 Seconds Verbal

5 Seconds Verbal

5 Seconds Warning then Enforced

5 Seconds Warning then Enforced

5 Seconds Warning then Enforced

3 Seconds Enforced

3 Seconds Enforced

10 Second Half Court Line

10 Second Verbal

10 Second Verbal

10 Seconds Enforced

10 Seconds Enforced

10 Seconds Enforced

10 Seconds Enforced

10 Seconds Enforced

Half Time

3 Minutes

3 Minutes

3 Minutes

3 Minutes

3 Minutes

3 Minutes

3 Minutes

Free Throw Line Distance

No Free Throws Shooting Fouls awarded 1 point

on missed shot.

No Foul w/ made basket and 1 in this division.

Either 1 pt. awarded or basket awarded, not both.

No Free Throws Shooting Fouls awarded 1 point

on missed shot.

No Foul w/ made basket and 1 in this division.

Either 1 pt. awarded or basket awarded, not both.

12 Ft

Not Enforced Play on Release

12 Ft

Not Enforced Play on Release

15 Ft

Not Enforced Play on Release

15 Ft

Enforced Play on Release

15 Ft

Enforced Play on Release

Full-Court Scenarios

Players must stay within 3pt. line.

Scoreboard shows MAX 20pt Lead

Players must stay within 3pt. line.

Scoreboard shows MAX 20pt Lead

Half Court 30pt Lead = 3pt Line Scoreboard shows

MAX 20 pt Lead

Full Court last 10 Minutes of Each Half

20pt Lead = Half Court 30pt Lead = 3pt Line

Scoreboard shows MAX 20 pt Lead

Full Court last 10 Minutes of Each Game

20pt Lead = Half Court 30pt Lead = 3pt Line

Scoreboard shows MAX 20 pt Lead

Full Court

20pt Lead = Half Court 30pt Lead = 3pt Line

Scoreboard shows MAX 20 pt Lead

Full Court

20pt Lead = Half Court 30pt Lead = 3pt Line

Scoreboard shows MAX 20 pt Lead

Mandatory Playing Time

MINIMUM

6 Minutes Each Half

MINIMUM

6 Minutes Each Half

MINIMUM

6 Minutes Each Half

MINIMUM

6 Minutes Each Half

MINIMUM

6 Minutes Each Half

MINIMUM

6 Minutes Each Half

MINIMUM

6 Minutes Each Half

Overtime

1st – 2 min; running clock 2nd – 2 min; running clock 3rd – Game ends in Tie

1st – 2 min; running clock 2nd – 2 min; running clock 3rd – Game ends in Tie

1st – 2 min; clock stops 2nd – 2 min; clock runs 3rd – 2 min; clock runs

In 3rd OT First to Score Wins After 2 minutes of running clock in game ends in tie if score is tied.

1st – 2 min; clock stops 2nd – 2 min; clock runs 3rd – 2 min; clock runs

In 3rd OT First to Score Wins After 2 minutes of running clock in game ends in tie if score is tied.

1st – 2 min; clock stops 2nd – 2 min; clock runs 3rd – 2 min; clock runs

In 3rd OT First to Score Wins After 2 minutes of running clock in game ends in tie if score is tied.

1st – 2 min; clock stops 2nd – 2 min; clock runs 3rd – 2 min; clock runs

In 3rd OT First to Score Wins After 2 minutes of running clock in game ends in tie if score is tied.

1st – 2 min; clock stops 2nd – 2 min; clock runs 3rd – 2 min; clock runs

In 3rd OT First to Score Wins After 2 minutes of running clock in game ends in tie if score is tied.

Note:
For K-1st, 2nd Grade, 3rd and 4th grade Recreational Divisions: (No Full Court Divisions). Within 30 seconds of the end of the game and If the score is 3 points or less (no tie game) and the winning team has the ball then special rules apply. The winning team cannot hold the ball and kill the clock on their side of the court or outside of the 3 point line. The score keeper will freeze the clock with the time remaining and it will restart once the winning team crosses the half court line. The losing team can guard outside of the 3pt line and move to half court at this moment only. This is a one posession chance for the losing team to steal the ball and make a 3 point play to tie the game and send to overtime. This allows the losing team a chance for a tie or win. If the score is tied at 30 seconds or less the game continues and the clock rolls as normal. For an overtime scenario these same rules will apply as they do for end of regulation.

Basketball rules outside of these stated above will follow normal high school basketball rules.

Tie Breakers in Standings will be determined Head to Head and then by point differential for head to head matchups between the teams in the tie